


Released today 9/1/23. Just bought it and since the company gave us off after lunch due to 3 day weekend, I'm playing until Tech plays tonight.
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I was really looking forward to the game, but all the reviews I've seen make it seem just kind of...overwhelming yet boring. I love the new open world games that they're coming out with but they all seem to be missing a bit of something to make them truly great. Elden Ring was the only one that really hit the mark lately and that somewhat came out of nowhere. Starfield has been talked about for like 4 years now and in the last few months the developers seemed to talk down the expectations.Pretty good so far. No bugs to speak of on console.
This world is immense. So many systems with so many planets per system with so many outposts per planet or orbital stations etc. Gameplay is good, and so many different things to do. A little overwhelming.
I was really looking forward to the game, but all the reviews I've seen make it seem just kind of...overwhelming yet boring. I love the new open world games that they're coming out with but they all seem to be missing a bit of something to make them truly great. Elden Ring was the only one that really hit the mark lately and that somewhat came out of nowhere. Starfield has been talked about for like 4 years now and in the last few months the developers seemed to talk down the expectations.
My slim hope was that the game would kinda flop sales expectations without Playstation gamers and Bethesda/Microsoft would relent and publish the game to PS, too. These negative reviews are probably helping that concept, but I strongly doubt it will actually happen. And to this point, I'm content waiting for Starfield to mature with some game updates + add-ons from Bethesda and some strong mod support.
There's still a steady stream of teasers for a PS5 port, but no official word yet. I won't play it until it's a PS5 game. By then, I'd assume enough tweaks & enhancements to the game have been published to make it worth diving into (months after launch on PS5 to ensure port bugs are cleansed).What a disappointment this turned out to be LOL
Yeah, sad how BGS has fallen. "Skyrim in space" should have been a home run, but it seems like they forgot what makes their games charming.There's still a steady stream of teasers for a PS5 port, but no official word yet. I won't play it until it's a PS5 game. By then, I'd assume enough tweaks & enhancements to the game have been published to make it worth diving into (months after launch on PS5 to ensure port bugs are cleansed).
Bethesda has repeatedly proven that they are no longer a buy-at-launch developer. For me, only Nintendo (i.e. Mario, Zelda) and Rockstar (GTA) produce a quality complete game worthy of purchase at launch. Expectations are severely tempered with Rockstar, too, because they make a good single-player offline game but their "online" quality at launch is bad/incomplete.
A big part of Bethesda's problem was that their aspirations for what they wanted to Starfield to be was simply unattainable. Todd Howard admitted that. They had gotten so far into development they couldn't scrap it, so they just hollowed it out and published it - after many release delays.Yeah, sad how BGS has fallen. "Skyrim in space" should have been a home run, but it seems like they forgot what makes their games charming.
I'm sure it is playable, and you can have fun with it, but nothing screams I must play this game. And apparently the new DLC was a dud too.
The red flags started with Fallout 4 with some of the changes they made and then F76 was a complete disaster. F76 has recovered somewhat, but nowhere near the standard of Morrowind, Oblivion, Skyrim or even Fallout 3&4. The next Elder Scrolls has taken so long to make hopes are low that they deliver on that one too. They could really benefit from a new, made from the ground up game engine.
Yeah it became about pure profit for a lot of the AAA studios (not the devs faults, it's the suits) and now a lot of the best games are made by smaller studios. It shows in the game of the year nominees. I root for the Ubisofts, Electronic Arts, Activision/Blizzards to fail because they release unfinished slop and want to you pay 70 bucks for it plus microtransactions.A big part of Bethesda's problem was that their aspirations for what they wanted to Starfield to be was simply unattainable. Todd Howard admitted that. They had gotten so far into development they couldn't scrap it, so they just hollowed it out and published it - after many release delays.
I'm a software developer by trade. I completely understand and have lived having large development aspirations getting scaled down and I've lived through many projects having release delays because the project scope was simply too large to accomplish by the targeted date. While I sympathize with Bethesda's developmental plights and shortcomings, bottom line is - you need to polish your product before you release it to the public and Bethesda is repeatedly failing in that regard. They're not alone, though; almost every game developer is doing that now because game development is about making corporate money now and the bigger any corporation gets the less they care about producing quality products (profit trumps quality) - especially when founding ownership is altered as Bethesda's has (Microsoft).